所以说对动画运动规律教学探索研究是必不可少的。
So to study the teaching on axiom of animation movement is essential.
理查德·利科-如何使用加分和扣分层当动画运动的快速演示。
Richard Lico – A qUIck demo of how to use additive and subtractive motion layers when animating.
一个新的人的视频提供了不同的风格和动画运动背景在360度多的人物。
A new explainer video offers many characters in different style and animate moving background at 360 degree.
因此通过动画运动规律的课程学习,可以为二、三维动画制作及动画后期合成作好充分的准备工作。
Therefore, through study of the animation movement axiom course, we can make adequate preparations for two-dimensional or three-dimensional animation and later animation synthesis.
这是用运动捕捉设备去创建最终动画的缺陷。
This is the pitfall of using motion capture devices to create final animation.
因为计算机动画的写实视觉,一个动画师需要知道让运动到什么样的程度,该运动应该与角色的设计相匹配并与它所处的的世界相协调。
Because of the realistic look of computer animation, an animator need to be aware of how far to push the motion. The motion should match the design of the character and the world.
即使轻微的运动可以保持你的角色生动 ,有时传统动画中一个感觉真实可信的动作在计算机动画中会看起来很卡通。
Even the slightest movement will keep your character alive. Sometimes an action that feels believable in traditional animation, looks too cartoony in computer animation.
一位愤怒的父亲发起了一场运动,要求波罗罗在动画片中吃韩国食物而不是西方的蛋糕。
One exasperated father has started a campaign to make Pororo eat Korean food, instead of Western cakes.
对人类动画来说,来源于人物演员的运动捕捉总是会看起来很写实的。
Motion capture from human actors will always look realistic... for a human.
因为计算机动画是真正3-D的,你可以重复用一场戏的动画或者某动画的一部分,不再说它是死板一成不变的运动了。
Since computer animation is truly 3-D, you can re-use the animation of a scene or parts of the animation and not tell that it is the exact same motion.
他们在为2010年美国物理学会流体运动画廊而准备的视频中说,皮毛大概有差别。
Perhaps the fur makes a difference, they say in a video intended for the 2010 aps Gallery of Fluid Motion.
我们将学习如何创建一个跟踪和动画遮罩,以配合我们的眼睛运动。
We'll learn how to create a tracked and animated mask to match our eye movement.
必须有敏锐的动画的理解、运动和运动的表演。
Animators must have a keen understanding of motion, movement, and acting.
当希望使多个元素沿着同一个运动路径产生动画效果时,mpath也是非常有用的。
Mpath is also useful when you want to animate multiple elements over the same motion path.
角色动画中最明显的用法是肌肉运动。
一个网格或者皮肤必须被链接到关节体系来定义给定关节被动画化时角色的某一部分网格如随之运动。
The mesh or skin must then be connected to the joint hierarchy in order to define which parts of the character mesh move when a given joint is animated.
飞船使用虚拟动画做出一个曲线运动。
它们使用一个粒子发射器、粒子动画、粒子渲染器创建一个运动粒子的群集。
They use a Particle Emitter , Particle Animator , and Particle Renderer to create a group of moving particles.
男1卷DVD包含了经过精心挑选的运动,帮助动画师们理解力学的运动。
The Male Volume 1 DVD contains carefully chosen motions that help animators comprehend the mechanics of motion.
动画也必须学习如何运用逆运动学(翼)设置为他们的个性钻机减少所花费的时间取景用下列各项。
Animators must also learn how to use inverse kinematic (IK) setups for their character rigs to reduce the amount of time spent keyframing.
运动捕捉技术是影视动画制作中的新技术。
Motion capture is the new technology in movie animation making.
最关键的是计算机完成大部分的工作适合你,而不是手动超有动画样布在风的吹动复杂的运动。
The key is that the computer does most of the work for you, as opposed to manually having to animate super complex motion like cloth blowing in the wind.
因此从应用角度讲有必要研究如何充分利用运动捕捉数据进行角色动画制作。
So from the point of view of applications, it is necessary to research on motion capture data in order to produce novel character animations.
既然你提到了,我有帮《运动画刊》拍一些比赛的照片。
Now that you mention it, I shot a few games for Sports Illustrated.
要沟通高炉的创造力,我们重新创建品牌动画的运动,使2d表面生命能量。
To communicate the creativity of Blast we recreated the movement created in brand animations, bringing that energy to life on 2d surfaces.
在此背景下,基于运动捕获数据的动画研究,已经成为近年来计算机图形学领域的一大热点。
Under this background, motion capture data based animation has been a hot topic in Computer Graphics recently.
运动列表现在有每个动画的描述。
运动列表现在有每个动画的描述。
应用推荐