要注意动作设计中运动规律起着重要的作用。
Should pay attention to in motion law movement design plays an important role.
动画师应该尽量避免平庸无趣的动作设计,包括姿势和运动形态。
One should strive to avoid weak or awkward design, shapes and motion.
一个正确合理的动作设计必须是经过认真的分析和判断得出来的结果。
A correct reasonable action design must be after serious analysis and judgment to the result that come out.
角色的表情,性格特征,剧情和动画风格,这都是动作设计的重要因素。
Role of expression, character, the plot and animation style, this is the important factors movement design.
本文首先论叙做动画中动作设计的基础,动作设计的概念、过程与作用。
This paper firstly concerning Syria in the animating movement design based, action design concept, process and function.
这点不是意味着你的动作设计得很流畅,而是主要评断你的整个表演是否流畅。
This does not mean the smoothness of your flair or style. This judges how smooth your performance was.
将这些运动规律运用在传统二维动画制作中,丰富充实了角色运动形式与动作设计方式。
By using the law of beasts movement in the traditional two-dimensional animation, the role's movement form and design pattern can be enriched.
介绍如何用神经网络进行动作设计、用遗传算法进行避障、用决策树进行决策的快速产生。
The paper gives the methods of the action design using ANN, avoiding the obstacles using EA and making decision using decision-tree.
通过对动画角色的形象设计、标准造型设计和动作设计等多种要素综合体现角色的性格魅力。
Through a variety of image design, animation role standard design and motion design elements reflect the character charm.
仿真结果表明:机器人跑步时各个关节角度和关节驱动力矩变化平稳,因此起跳动作设计合理。
The simulation result shows that the angle of each articulation and the torque of each joint change smoothly. So the running of the robot is designed rationally.
该风筝使放飞更具飘逸效果,并为风筝造型的更加丰富和动作设计的更多选择创造了有利的条件。
The present invention makes it possible to design kite with ever beaituful shape and more selective action, and gives kite activity more vigorous.
尽管这不是你玩过最亮眼的游戏画面,富有想像力的美术风格、关卡设计以及动作设计将会让你为之一亮。
This isn't the flashiest game you'll play, but the imaginative art style, stage designs and animations more than make up for it.
通过使用这些约翰礼物你可以简单地通过创造和交换从动作设计的工具包内容在无数的动画背景相同的技术。
By using these same techniques John presents you can create countless animated backgrounds simply by swapping elements in and out from the Motion Designer's Toolkits.
我们在创作中经常碰到这种情况,即使是同一个角色,同一种情况下也都有多种可供选择的、正确合理的动作设计。
We often encounter this in the creation, even the same character, the same kind of cases also have a wide selection of, correct reasonable action design.
由于RationalAutomationFramework动作设计用于处理配置的一个特定部分,因此您可以使用一个动作来准确确定需要捕获的内容。
Because Rational Automation Framework actions are designed to handle a specific portion of the configuration, you can use an action to pinpoint exactly what you'd like to capture.
电影走典型的无脑型情节路线,间歇性的插科打诨,缺少火花的浪漫爱情,还有其它动作电影一样会遇到的问题,动作设计上的瓶颈,但为什么大家仍然兴奋不已呢?
It is simpleminded, features a lot of hit and miss comic relief, has a romance that lacks spark, and it hits a second act roadblock like many action films do… and yet why is it still exciting?
借鉴咖啡、红酒、雪茄文化中精致的道具,此产品是世界上第一款破茶的现代道具,它通过动作设计简化了破茶的流程,减少意外受伤的可能,同时兼顾卫生的需求,为用户提供了优雅的品茶体验。
This product is the very first tool to break tea cake in the world. It is more hygienic and elegant, and reduces movements in the process and the risk of getting hurt.
机器人可按程序设计模仿人的各种动作。
The robot was programmed to mimic a series of human movements.
这是一套简单的固定动作,是为不常锻炼的人设计的。
This is an easy routine, designed for anyone who is unused to exercise.
阿奇姆亲自为第二幕设计了舞蹈动作。
你应该设计一些策略来改变球杆和动作。
You are supposed to devise strategies to alter the cues and routines.
吉尔布雷思夫妇设计了一个分类体系,标记了17种基本手势,他们将其称为动作分类体系。
Frank and Lillian Gilbreth devised a classification scheme to label 17 basic hand motions which they called therbligs.
名字是“城市鼠标和乡下鼠标”,像一个不规则形状的石头,这种设计要求用户的直观动作作为输入。
Called "City Mouse and Village Mouse" and shaped like an irregular rock, this design claims to map the intuitive movements of the user as input.
在艺术和设计中,转动对称可以用来表达动作和速度。
In art and design, rotational symmetry can be used to portray motion or speed.
此外,BPEL4WS支持补偿这个概念,这是一种允许流程设计者为某些不可逆的动作实现一些补偿动作的技术。
In addition, BPEL4WS supports the notion of compensation, which is a technique for allowing the process designer to implement compensating actions for certain irreversible actions.
这并不是使esb解决方案接收动作的惟一设计方法,但本文将使用这种方法。
This is not the only way to design a ESB solution for receiving actions, but it's the approach we'll use in this article.
游戏有着庞大的开放性世界和众多包括动作、驾驶、角色扮演、潜行、设计和竞速等元素在内的架构,足以使玩家迷失其中。
A huge open world game that fuses elements of action, driving, role-playing, stealth, shooting and racing into a massive landscape that players can get lost in.
比起事先按照编舞剧本、精心设计这些数位临时演员的动作,这样产生的效果更是远远逼真的多。
This produced far more realistic results than orchestrating the motions of the digital extras in a scripted, choreographed way.
现在,我们要做的是记录,在一定时间内可能做出的动作,在图表中设计出来。
Now what we do is to record the number of those action potentials in some period of time, and plot them on the graph below.
现在,我们要做的是记录,在一定时间内可能做出的动作,在图表中设计出来。
Now what we do is to record the number of those action potentials in some period of time, and plot them on the graph below.
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