经典力学运动方程是我们所得演化方程的经典极限。
The classical mechanical time evolution equations are found as the classical limit case of the evolution equations.
本文以流体力学运动方程为基础,讨论了电流体力学的方程体系。
In this paper, an equation system of EHD based on the fluid motion equations is discussed.
不断旋转的球在看似不可能的舞蹈及其动力学运动是纯粹的娱乐。
The ball constantly rotates in a seemingly impossible dance and its kinetic motion is pure entertainment.
力学运动:轨迹、速度、加速度、运动、刚体动力学变化的参考帧。
Mechanics Kinematics: trajectories, velocity, acceleration, motion of rigid bodies, change of reference frame.
基于一阶剪切变形理论和哈密顿原理,建立了旋转层合圆板动力学运动方程和相应的边界条件。
Based on the first order shear deformation theory and Hamiltonian principle, the governing equations and boundary conditions of rotating multi-layer annular plate were derived.
在此基础上,分别推导了带有粘弹性材料的筏架结构和艇体与声学介质耦合的动力学运动方程序。
From this, the motion equations of the raft with viscoelastic materials and the motion equations of the cylinder submerged in infinite nuid are obtained respectively.
在此基础上,分别推导了带有粘弹性材料的筏架结构和艇体与声学介质耦合的动力学运动方程序。
From this, the motion equations of the raft with viscoelastic materials and the motion equations of the cylinder submerged in an infinite fluid are obtained respectively.
分析了高速滚子轴承中保持架的复杂受力,建立了保持架的碰撞动力学模型和保持架的动力学运动方程。
The complex forces on cage of the high - speed cylindrical roller bearing has been analyzed, and the collision dynamics model and dynamics motion equation of the cage have been set up.
构造合适的运动技术动作人体模型和选择适当的三维计算机编程技术,是实观运动生物力学运动技术动作三维计算机立体显示的关键。
How to select proper human body models and programming languages is the key for realize 3d computer displaying on sports technique in sports biomechanics.
构造合适的运动技术动作人体模型和选择适当的三维计算机编程技术,是实观运动生物力学运动技术动作三维计算机立体显示的关键。
So it directly serves practice sports works. How to select proper human body models and programming languages is the key for realize 3D computer displaying on sports technique in sports biomechanics.
构造合适的运动技术动作人体模型和选择适当的三维计算机编程技术,是实观运动生物力学运动技术动作三维计算机立体显示的关键。
So it directly serves practice sports works. How to select proper human body models and programming languages is the key for realize 3D computer displaying on sports technique in sports biomechanics.
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