一旦删除它,剩下的顶点中必然有一个没有后继,所以它成为下一个拓扑序列中的最后一个,依此类推。
As soon as it's removed, one of the remaining vertices must have no successors, so it will be the next-to-last one in the ordering, and so on.
每次向树中添加顶点后,都要遍历优先级队列查找并删除这样的边。
We could go through the queue looking for and removing any such edges each time we added a new vertex to the tree.
提出一种新的基于顶点删除准则的多面体模型简化算法。
This paper presents a new method of polyhedral model simplification based on vertex removal criterion.
中键单击顶点当前多边形将其删除。
对于网格模型简化问题,本文提出了一种基于网格顶点曲率加权该顶点邻接三角形面积的顶点删除简化算法。
This algorithm removes vertices of the mesh according to the curvature of the vertex weighted by the area of the triangles which are adjacent to that vertex.
算法还结合临近边界点合并等原则,删除对表达场景几何特征重要度低的顶点。
To further improve the simplification, vicinity vertices on the border of the area are merged.
删除网格顶点而产生的“拓扑洞”由局部三角化来修补。
The topological holes left over by lattice vertex deletion are patched by local triangulation.
在前者中,针对于各种景物的特点提炼出了相应的建模方法,并提出了将显示列表、地形分割和顶点删除法相结合的地形简化绘制方法,实现了较大规模地形的实时显示;
The simplicity of drawing method is proposed by combine the method of displaying list, terrain segmentation and vertex removing, which fulfilled the real-time display of a great scale terrain.
该方法通过在原始网格的基础上构造一个中间网格,再删除老顶点,可以构造一个根据曲率指导的规则网格。
This approach will generate a middle tessellation based on the initial mesh, removing the old vertices from the middle tessellation, and we can get a curvature-based regular mesh.
该方法通过在原始网格的基础上构造一个中间网格,再删除老顶点,可以构造一个根据曲率指导的规则网格。
This approach will generate a middle tessellation based on the initial mesh, removing the old vertices from the middle tessellation, and we can get a curvature-based regular mesh.
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