所以如果你有许多希望四处移动并有不同的对象要恰好砸到它们的静态碰撞器,那就用运动学刚体碰撞器吧。
So if you have a lot of Static Colliders that you want to move around and have different object fall on them correctly, use Kinematic Rigidbody Colliders.
(忽略抓取碰撞):如果勾选,任何被控制器抓取的物品都不会和游玩区的盒碰撞体及刚体发生碰撞。
Ignore grabbed Collisions: If this is checked then any items that are grabbed with the controller will not collide with the box collider and rigid body on the play area.
当用户按下开火时,火箭发射器实例一个火箭预置物体。预置物体包含一个网格、刚体、碰撞器和一个子游戏物体包含的粒子系统拖尾。
A rocket launcher instantiates a rocket Prefab when the user presses fire. The Prefab contains a mesh, Rigidbody, Collider, and a child GameObject that contains a trail particle system.
刚体通常和原型碰撞器配合使用。
Rigidbodies are most often used in combination with primitive colliders.
比如,如果有一个活动的平台并想在上面放一些刚体盒子,那就应该设置平台为运动学刚体而不仅是不加刚体的碰撞器。
For example if you have an animated platform and you want to place some Rigidbody boxes on top, you should make the platform a Kinematic Rigidbody instead of just a Collider without a Rigidbody.
当然也应该意识到为了使两个触发器碰撞时发出碰撞事件,其中一个必须包含刚体。
Be aware that in order for two Triggers to send out trigger events when they collide, one of them must include a Rigidbody as well.
一个触发器和一个普通碰撞器碰撞,其中之一必须附加刚体。
For a Trigger to collide with a normal Collider, one of them must have a Rigidbody attached.
一个静态碰撞器是一个包含碰撞器但不含刚体的游戏对象。
Static Collider is a GameObject that has a Collider but not a Rigidbody.
当父级刚体受力移动时,子级碰撞器也随之一起移动。
When the Rigidbody parent is moved around by forces, the child Colliders move along with it.
比如,如果有一个活动的平台并想在上面放一些刚体盒子,那就应该设置平台为运动学刚体而不仅是不加刚体的碰撞器。
For example if you have an animated platform and you want to place some Rigidbody boxes on top, you should make the platform a Kinematic Rigidbody instead of just a Colliderwithout a Rigidbody.
指的是没有附加刚体而附加了碰撞器的游戏对象。
These are GameObjects that do not have a Rigidbody attached, but do have a Collider attached.
碰撞器并不一定需要附加刚体,但是要使移动物体具有碰撞效果必须附加刚体。
Collider does not necessarily need a Rigidbody attached, but a Rigidbody must be attached in order for the object to move as a result of collisions.
碰撞器并不一定需要附加刚体,但是要使移动物体具有碰撞效果必须附加刚体。
Collider does not necessarily need a Rigidbody attached, but a Rigidbody must be attached in order for the object to move as a result of collisions.
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