• 所以如果许多希望四处移动不同对象要恰好砸到它们静态碰撞,那就运动学刚体碰撞器吧。

    So if you have a lot of Static Colliders that you want to move around and have different object fall on them correctly, use Kinematic Rigidbody Colliders.

    youdao

  • (忽略抓取碰撞):如果勾选任何控制抓取物品不会游玩区的碰撞刚体发生碰撞

    Ignore grabbed Collisions: If this is checked then any items that are grabbed with the controller will not collide with the box collider and rigid body on the play area.

    youdao

  • 用户按下开火时,火箭发射实例个火箭预置物体。预置物体包含一个网格刚体碰撞个子游戏物体包含的粒子系统拖尾

    A rocket launcher instantiates a rocket Prefab when the user presses fire. The Prefab contains a mesh, Rigidbody, Collider, and a child GameObject that contains a trail particle system.

    youdao

  • 刚体通常原型碰撞器配合使用。

    Rigidbodies are most often used in combination with primitive colliders.

    youdao

  • 比如如果一个活动的平台上面一些刚体盒子,那应该设置平台为运动学刚体不仅刚体碰撞器

    For example if you have an animated platform and you want to place some Rigidbody boxes on top, you should make the platform a Kinematic Rigidbody instead of just a Collider without a Rigidbody.

    youdao

  • 当然也应该意识为了使两个触发碰撞发出碰撞事件,其中一个必须包含刚体

    Be aware that in order for two Triggers to send out trigger events when they collide, one of them must include a Rigidbody as well.

    youdao

  • 触发一个普通碰撞器碰撞,其中之一必须附加刚体

    For a Trigger to collide with a normal Collider, one of them must have a Rigidbody attached.

    youdao

  • 静态碰撞一个包含碰撞器刚体游戏对象

    Static Collider is a GameObject that has a Collider but not a Rigidbody.

    youdao

  • 刚体受力移动时,碰撞器也随之一起移动

    When the Rigidbody parent is moved around by forces, the child Colliders move along with it.

    youdao

  • 比如如果一个活动的平台上面一些刚体盒子,那应该设置平台为运动学刚体不仅不加刚体碰撞器

    For example if you have an animated platform and you want to place some Rigidbody boxes on top, you should make the platform a Kinematic Rigidbody instead of just a Colliderwithout a Rigidbody.

    youdao

  • 的是没有附加刚体附加碰撞器的游戏对象。

    These are GameObjects that do not have a Rigidbody attached, but do have a Collider attached.

    youdao

  • 碰撞并不一定需要附加刚体但是要使移动物体具有碰撞效果必须附加刚体

    Collider does not necessarily need a Rigidbody attached, but a Rigidbody must be attached in order for the object to move as a result of collisions.

    youdao

  • 碰撞并不一定需要附加刚体但是要使移动物体具有碰撞效果必须附加刚体

    Collider does not necessarily need a Rigidbody attached, but a Rigidbody must be attached in order for the object to move as a result of collisions.

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定