• 运动学刚体其他刚体碰撞可以唤醒而且,放在其上时,能够对施加摩擦力

    Kinematic Rigidbodies correctly wake up other Rigidbodies when they collide with them, and they apply friction to Rigidbodies placed on top of them.

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  • 所以如果许多希望四处移动不同对象要恰好砸到它们静态碰撞器,那就运动学刚体碰撞器吧。

    So if you have a lot of Static Colliders that you want to move around and have different object fall on them correctly, use Kinematic Rigidbody Colliders.

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  • Bullet一个3d开源物理引擎支持3d的刚体软体力学以及碰撞检测

    Bullet is a 3d open source physics engine that supports rigid - and soft-body dynamics and collision detection in 3d.

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  • 对于刚体对象大部分碰撞检测算法依赖数据结构都可以预处理阶段处理完毕。

    For rigid object, the data structures that most collision detection algorithms depend on end in the pre-processing phase.

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  • 船舶碰撞过程被撞刚体运动较之碰撞区的局部损伤变形而言,存在一定程度滞后效应

    The rigid body motion of a struck ship in collision is delayed to a certain extent, compared with local damage deformation of collision zone.

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  • 用户按下开火时,火箭发射器实例个火箭预置物体。预置物体包含一个网格刚体碰撞个子游戏物体包含的粒子系统拖尾

    A rocket launcher instantiates a rocket Prefab when the user presses fire. The Prefab contains a mesh, Rigidbody, Collider, and a child GameObject that contains a trail particle system.

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  • 船舶碰撞过程被撞刚体运动较之碰撞区的局部损伤变形存在一定程度滞后

    The rigid body motion of struck ship in collision is delayed to a certain extent, compared with local damage deformation of collision zone.

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  • (忽略抓取碰撞):如果勾选任何控制器抓取物品不会游玩区的碰撞刚体发生碰撞

    Ignore grabbed Collisions: If this is checked then any items that are grabbed with the controller will not collide with the box collider and rigid body on the play area.

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  • 弹性弹性刚体滑移碰撞可以方法自动处理不必求助于特殊算法

    No-slip impact between bodies, inelastic, elastic, or rigid, is handled automatically by the method without resorting to a special contact algorithm.

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  • 针对某轿车建立了基于多刚体理论侧面碰撞乘员约束系统动态仿真模型依据试验结果进行了模型的有效性验证

    The dynamic simulation model based on the multi-rigid-body theory of the passenger restraint system for side impact of a car is created, and its validity is verified by tests.

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  • 文中根据刚体动力学动量守恒定理,建立起颗粒–壁面碰撞数学模型采用此三维数学模型研究壁面约束效应细长颗粒流化特性的影响。

    The three-dimensional particle-wall collision mathematical models were founded in the light of the kinetic of rigid and the momentum conservation law, and the effects of wall on the f.

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  • 本文是以大型复杂环境模型中的刚体研究对象着重论述基于OBB碰撞检测方法相关问题

    This thesis focuses on the rigid bodies of large-scale complex environment as the research target and emphasizes on the relevant problems of OBB collision detection algorithm.

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  • 刚体通常原型碰撞器配合使用。

    Rigidbodies are most often used in combination with primitive colliders.

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  • 当然也应该意识为了使两个触发器碰撞发出碰撞事件,其中一个必须包含刚体

    Be aware that in order for two Triggers to send out trigger events when they collide, one of them must include a Rigidbody as well.

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  • 为了实现运动刚体快速精确碰撞检测,提出一种新的连续碰撞检测算法

    To detect the collision between moving rigid bodies accurately and rapidly, a novel continuous collision detection algorithm was presented.

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  • 比如如果一个活动的平台上面一些刚体盒子,那应该设置平台为运动学刚体不仅刚体碰撞

    For example if you have an animated platform and you want to place some Rigidbody boxes on top, you should make the platform a Kinematic Rigidbody instead of just a Collider without a Rigidbody.

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  • 如果直接移动一个运动学刚体Transform其他对象碰撞可能出问题。

    If you move the Transform of a non-Kinematic Rigidbody directly it may not collide correctly with other objects.

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  • 触发器一个普通碰撞碰撞,其中之一必须附加刚体

    For a Trigger to collide with a normal Collider, one of them must have a Rigidbody attached.

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  • 静态碰撞一个包含碰撞器但刚体游戏对象

    Static Collider is a GameObject that has a Collider but not a Rigidbody.

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  • 刚体受力移动时,碰撞器也随之一起移动

    When the Rigidbody parent is moved around by forces, the child Colliders move along with it.

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  • 刚体软体对象环境中的碰撞检测虚拟现实研究领域具有很大的普遍性以往的研究较少。

    Collision Detection for rigid object in deformable environment is very popular in the field of virtual reality such as surgery simulation and so on, but few research has been made.

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  • 因为刚体允许对象物理系统控制碰撞使对象之间产生碰撞作用。

    Whereas Rigidbodies allow objects to be controlled by physics, Colliders allow objects to collide with each other.

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  • 碰撞并不一定需要附加刚体但是要使移动物体具有碰撞效果必须附加刚体

    Collider does not necessarily need a Rigidbody attached, but a Rigidbody must be attached in order for the object to move as a result of collisions.

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  • 的是没有附加刚体附加碰撞的游戏对象。

    These are GameObjects that do not have a Rigidbody attached, but do have a Collider attached.

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  • 比如如果一个活动的平台上面一些刚体盒子,那应该设置平台为运动学刚体不仅不加刚体碰撞器。

    For example if you have an animated platform and you want to place some Rigidbody boxes on top, you should make the platform a Kinematic Rigidbody instead of just a Colliderwithout a Rigidbody.

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  • 比如如果一个活动的平台上面一些刚体盒子,那应该设置平台为运动学刚体不仅不加刚体碰撞器。

    For example if you have an animated platform and you want to place some Rigidbody boxes on top, you should make the platform a Kinematic Rigidbody instead of just a Colliderwithout a Rigidbody.

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