增加等级、伤害和某些高等级元素伤害的附加属性。
Increased the level and the damage for certain high level elemental damage affixes.
基于技能掌握的武器(元素武器)不再有元素伤害类型了。
Weapons that use Focus skills for Mastery (elemental weapons) now use the correct stats for damage (i. e. Shadow Daggers are now DEX based)
元素伤害:增加例如陷阱、黑箭、爆炸射击造成的奥术、火焰、冰霜、自然与暗影伤害。
Elemental damage: Improves the Arcane, Fire, Frost, Nature or Shadow damage of abilities like traps, Black Arrow and Explosive Shot.
战斗法师制造混乱力场,只要激活此法术,将掀起能量对周围敌人依次造成各种元素伤害。
The Battlemage creates a field of chaotic, swirling energy that continuously harms nearby enemies with damage from each of the elements in turn for as long as this spell is active.
专精:毒蛇精华现在增加你所有的伤害8%(从20%下调),每点专精点数增加元素伤害1%(从2.5%下调)
Mastery: Essence of the Viper now increases all damage you deal by 8% (down from 20%). Each point of Mastery increases elemental damage by 1%, down from 2.5%.
杀死一个敌人后的短时间内,你的所有枪械会在原有的元素伤害类型之外,被暂时附上冰冻元素伤害,如果你的枪械原本就造成冰冻系伤害,那么它的伤害将会增加。
After killing an enemy, all of your guns deal cryo damage along with any other element they normally deal for a short time. If your gun already does cryo damage then it deals additional cryo damage.
换句话说,所有不能帮助布局的视觉元素都将会伤害到布局。
In other words, any visual element that is not helping your layout ends up hurting it.
一些研究显示,高含量的硒元素能减轻因阳光照射而对皮肤造成的伤害。
Some studies show that even skin damaged by the sun may suffer fewer consequences if selenium levels are high.
元素之誓:除了已有的效果之外,当元素集中(节能施法)效果存在时,还增加萨满的法术伤害5/10%。
Elemental Oath: In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
元素护盾会正确的按百分比减少物理伤害。
Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
只要对敌人造成伤害,便会减去敌人4点储存元素。持续5回合,每2点黄元素额外增加一回合。
Reduces your enemy's Mana Reserves by 4 whenever you do damage. Lasts for 5 turns, plus an additional turn for every 2 of your Yellow Mana.
造成与黄元素相等数量的伤害,直到黄元素为零。
Does damage equal to your Yellow Mana. Drops your Yellow Mana to zero.
志愿者饮用了微量的放射性元素标记的药物——剂量小到没有伤害,只有足量的百分之一。
Volunteers are given tiny traces of a radioactively labelled drug-too small to harm them, and typically just one-hundredth of the estimated full dose-in a drink.
元素掌握现在使你火焰,冰霜,自然伤害性法术暴击几率提高15%(从20%调低),持续15秒。
Elemental Mastery now gives your Fire, Frost, and Nature damage spells a 15% (down from 20%) increased critical strike chance for 15 SEC.
而且饲料预混料中的各种高浓度微量元素的存在,同样会对益生菌造成不同程度的伤害。
Feed premix and the high concentration of trace elements in the presence of probiotics will also caused varying degrees of damage.
用绿元素代替生命值抵御伤害,直到绿元素为零或每回合减少2点绿元素。
Applies damage to Green Mana instead of Life Points. Lasts until Green Mana is zero and reduces your Green Mana by 2 per turn.
当然也不能在这方面太过分,因为需要让玩家尊重这个世界,这就是为什么会有坠落伤害、死亡惩罚以及其他元素存在。
Of course, you cannot take this too far, since you also need players to respect the world which is why things like falling damage, death penalties, and other elements exist.
用红元素代替生命值抵御伤害,直到红元素为零或每回合减少2点红元素。
Damage is applied to red Mana instead of Life Points. Lasts until red Mana is zero and reduces your red Mana by 2 per turn.
法师会得到壹种【霜火箭】,造成冰霜和火焰伤害,让元素法师更有生存力。
Mages are getting a Frostfire bolt dealing Frost-Fire damage to make elementalists more viable.
通过综合分析,归纳出元素硫的沉积机理以及元素硫沉积对地层的伤害;
The article analyzes the mechanism of the sulfur deposition and the harm to sour gas production for the elemental deposition.
元素使可以通过火来对多个敌人同时造成伤害,通过风和闪电对少数敌人造成强大伤害,通过水来降低敌人的移动速度,通过土来增加自己的防守。
The elementalist can cast fire to damage multiple enemies at once, wind and lightning as powerful focused damage, water to hinder enemies' movement and earth to increase their own defense.
元素之怒变成了元素萨满的被动奖励,增强萨满是不是能获得更多基于物理的伤害?
Q. With Elemental Fury becoming a passive for Elemental shaman, will Enhancement be seeing more physical based damage?
这样做不仅会改变母乳的成份,而且配方奶中的微量元素的浓度太高,也会伤害到宝宝不成熟的肾脏。
Not only does it change the composition of the breast milk, but the micronutrients in the formula will become so much more concentrated that it can be very hard on your baby's immature kidneys.
元素结界:从只对自然火焰冰霜伤害降低改变为降低所有伤害2/4/6%。
Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
战斗中,所有冰系魔法伤害增加50%。所有水元素召唤魔法招出的元素数量增加50%。
Ice spell damage increased by 50% during battle. Amount of summoned Water Elementals increases by 50%.
战斗中,所有冰系魔法伤害增加50%。所有水元素召唤魔法招出的元素数量增加50%。
Ice spell damage increased by 50% during battle. Amount of summoned Water Elementals increases by 50%.
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