仅使用位图很难实现这种类型的交互性,甚至不可能实现。
This kind of interactivity is difficult, if not impossible, to achieve using bitmaps alone.
在这一课中,我们将学习如何在我们的程序中使用位图。
In this tutorial, we will learn how to use bitmap in our program.
使用位图的规模和使用的线作为参考,以实现所期望的高度。
Use the scale bitmap and use the line as reference to achieve the desired height.
在旧的电脑的矿井,使用位图缓存的对象总是在舞台上有性能下降。
On an older computer of mine, using bitmap caching for an object that is always on stage has decreased performance.
使用位图可以创建材质,而着色器控制着材质的渲染方式。因此,着色器也可以控制纹理贴图的颜色值。
Material may contain referencesto textures, so that the Material's shader can use the textures whilecalculating the surface colour of an object.
举例来说,通过减少虚拟桌面的个数,也许可以节省一些内存,使用较大的位图作为背景时尤其如此。
For instance, by reducing the number of virtual desktops, you have may save some memory, particularly if you are using large bitmaps as backdrops.
在上面的示例中,我们使用一个位图来显示引导选项。
In the above example, we used a bitmap to display the boot choices.
节点重新连接之后,可使用这些位图快速同步节点,彼此之间进行精确的复制。
When the nodes are reconnected, synchronization can use this bitmap to quickly synchronize the nodes to be exact replicas of one another.
举例来说,这种情况可能是,不同用户或不同用户组需要使用不同的颜色和位图的集合。
An example scenario could be when there is a need for different sets of color and bitmaps to be used for different users or different groups of users.
我们将使用这个代码对线、圆和位图的物理绘制进行抽象。
We will use this code to abstract away the physical drawing of lines, circles, and bitmaps.
下面是一个样例,使用三种策略来定位图6中提供的动态表格中的一个元素。
Following is a sample using three strategies to locate an element in a dynamic table provided in Figure 6.
为了使这个过程的效率更高,内核使用了一个位图来定义给定优先级列表上何时存在任务。
To make this process more efficient, a bitmap is used to define when tasks are on a given priority list.
第二个表,AJPE_RESOURCES,包含实际的二进制对象,如内容中使用的位图和其他文件。
The second table, AJPE_RESOURCES, contains the actual binary objects, such as bitmaps and other files, that are used in content.
因此,现在旅行社还是要在捷蓝航空网站上使用查看互动座位图和预订指定座位等针对消费者的功能。
So, for now, travel agents must view the interactive seatmaps or reserve specific seats — consumer-like — on the JetBlue website.
特色适用于当您使用或输出的32位图像。
A specialty applies when you use 32-bit images for in - or output.
页面提供了一个占位图(site .gif),可以使用您自己的图形替换它。
The pages include a placeholder graphic (site.gif) you can swap with the graphic of your choice.
点击Browse按钮以打开EncyclopediaFileManager(图9),从这里我们可以选择一个位图文件,将其作为图标使用。
Clicking the Browse button opens the Encyclopedia file Manager (Figure 9), where we can choose a bitmap file to use as an icon.
我们放弃了权限集位图的手工实现,而使用 EnumSet。
We discarded the hand-crafted implementation of permission set bitmaps in favor of EnumSets.
创建曲线使用的背景位图作为参考。
Create the curves using the background bitmaps as reference.
此过程类似于使用php中的imagemagick库来构建位图。
This process is similar to how bitmap graphics are built using the ImageMagick library within PHP.
使用fdpdotFile.slash -Tpng -o graph.png命令创建位图化的输出。
Create your bitmapped output with the command fdp dotFile.slash -Tpng -o graph.png.
使用曲线命令延长的顺利选项,延长车轮使用黑洞边缘的背景位图作为参考。
Use the extend curve command with the smooth option to extend the wheel hole edge using the background bitmap as reference.
要使程序能输出到内存中,而不是实际的设备上,使用操作位图的特殊设备环境,称之为内存设备环境。
To enable applications to place output in memory rather than sending it to an actual device, use a special device context for bitmap operations called a memory device context.
使用背景位图创建曲线,以建立保险杠表面。
Use the background bitmaps to create the curves to build the bumper surface.
可以使用“附件”中的“画图”程序绘制图片和查看位图文件。
You can use Paint in Accessories to draw pictures and to view bitmap files.
我们将从汽车前面观看,设为前视图,我们将使用汽车的高度作为参考,布置位图。
We will place the front car view in the front viewport, we will use car height as reference to place the bitmap.
克里特岛的微调线路使用前视图背景位图作为参考。
Crete the trimming lines using the front view background bitmap as reference.
使用指定的掩码和栅格操作混合源位图和目标位图的颜色数据。
Combines the color data for the source and destination bitmaps using the specified mask and raster operation.
使用指定的掩码和栅格操作混合源位图和目标位图的颜色数据。
Combines the color data for the source and destination bitmaps using the specified mask and raster operation.
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