它是内核启用的第一个进程,可以对网络活动,计时器,或者其他进程的请求作出反应,运行任务。
It is the first process to be started by the kernel and can run tasks in response to network activity, timers, or when required by others.
最后,当你的计时器达到终点的时候,任务就会立即执行。
And finally, once your timer has reached its end, the task will be carried out automatically.
任务节点计时器触发调用的超时处理器(清单16)。
Timeout handler (Listing 16) is invoked when a task node timer is fired.
本文还将探索内核列表api,计时器和其他任务延迟机制(比如工作队列)都要使用这个API。
I also explore the kernel list API, which timers and other work deferral mechanisms (such as work queues) use.
例如,在过程流中可以定义计时器条件,当计时器触发时在过程中执行指定的任务。
For example in a process flow it is possible to define timer condition which when fired execute a given task within the process.
游戏里是没有即时计时器的,因此玩家在有兴趣完成任务之前是不会冒什么风险的。
There is no instantaneous timer, and therefore very little risk of seeing a quest expire before a player is interested in completing it.
队友任务视窗的计时器将会再度正确的运作。
The timer display in the group quest window will now align and count down properly.
可以通过在计时器请求消息本身中带一个计数器,并在每次尝试之后进行递增,从而完成此任务,请参阅前面“Redrive”的讨论。
(This could be done by carrying a counter in the timer request message itself and incrementing each time thru, see the discussion of "Redrive" previously).
可以通过在计时器请求消息本身中带一个计数器,并在每次尝试之后进行递增,从而完成此任务,请参阅前面“Redrive”的讨论。
(This could be done by carrying a counter in the timer request message itself and incrementing each time thru, see the discussion of "Redrive" previously).
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