如果你打算把游戏逻辑的任何一部分嵌入引擎,那么在以后计划对它进行重用时,你得准备着去面对无数的问题和修改。
If you embed any of your game logic in the engine itself, don't plan on reusing it later without lots of problems and modifications.
正在为2006年及之后计划以后的步骤。
Planning for the next steps, for 2006 and beyond, is under way.
正在为2006年及之后计划以后的步骤。
Planning for the next steps, for 2006 and beyond, is under way.
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