收集和处理的概念是一个核心元素对象的互动小说。
The concept of collecting and manipulating objects is a core element of interactive fiction.
数字叙事只能在计算机环境下存在和体验,主要表现为互动小说、超文本小说、虚拟现实叙事以及具有叙事性的电子游戏。
Digital narrative can only exist and be experienced in computer environment, covering interactive fiction, hypertext fiction, virtual reality narrative, and computer games with certain narrativity.
通过完全互动的说明图形小说遵循战役的故事。
Follow the campaign story through a fully-illustrated interactive graphic novel.
本课程所涵盖的作品包括犹太法典、经典非线性小说、实验文学、早期的影音实验、到近年来的多轴线与互动电影、互动游戏。
Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games.
网路社会的新宠儿-网路小说及其社群内作者与读者间互动之探讨。
Discussion of on-line novel and interaction of the writer and readership in on-line …
网路社会的新宠儿-网路小说及其社群内作者与读者间互动之探讨。
Discussion of on-line novel and interaction of the writer and readership in on-line …
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