换句话说,就是我们之前提及的有更强的应对困难的能力。
In other words, better capacity as we discussed earlier to deal with difficulties.
视图的名称非常重要,它必须与之前提及的RenderView方法的第一个参数相匹配。
It is important that the view name matches the first argument to the RenderView method above.
就像之前提及的那样,研发人员需要集中在研发游戏上,也要注意用户的心灵空间。他们还需要同时降低玩家的上瘾心理。
As mentioned earlier, developers need to focus on developing not only their games, but also mind space in users. And they need to do this while reducing player addiction.
这就是我之前提及的激发点,平常人:,这则广告是希望你把《尤利西斯》看成关于一位,跟你一致的男子的故事,并产生共鸣。
There's that agitation that I was talking about. "The average man" : this advertisement wants you to see Ulysses as a story about a man you can identify with.
你或许从之前提及之事中料到了法国人想要逐步淘汰重音。绝对不是这样的。
You might think from the foregoing that the French want to phase accents out. Not at all.
这个概念对大多数人来说有些难,我记得我之前提及过其中一些,但还是让我来讲述一下它的历史。
For most people, that's a difficult concept and — I think I may have mentioned some of this before, but let me give this history.
所以如果我在如此的一场比赛之前提及他,又或者想起他,显然地这是因为我们并无不和。
So if I mention him, and if I have him in my mind before a game like this, it's clearly because you are not enemies.
关于构造方法的调用顺序在第四章的时候曾经简要的提到,第六章也再次提及,但是这些都是在多态机制没有产生之前提到的。
The order of constructor calls was briefly discussed in Chapter 4 and again in Chapter 6, but that was before polymorphism was introduced.
关于构造方法的调用顺序在第四章的时候曾经简要的提到,第六章也再次提及,但是这些都是在多态机制没有产生之前提到的。
The order of constructor calls was briefly discussed in Chapter 4 and again in Chapter 6, but that was before polymorphism was introduced.
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