• 这些扩展提供了诸如位图操作画笔锯齿越来越复杂Primitive渲染不同像素深度格式AlphaBlend支持

    Some of these extensions included different pixel depth formats, alpha blending support in bitmap operations and brushes, anti-aliased primitive rendering and more complex primitive rendering.

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  • 我们处在实施过程形态抗锯齿图形引擎

    We are in the process of implementing Morphological Anti-Aliasing in the graphics engine.

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  • 锯齿计算基于beauty通道,所以建筑细节隐藏阴影中,没有足够的样本进行计算,此外增加的通道也是边缘变得弯弯曲曲

    Its calculation is based on the beauty pass so whenever a detail was in shade it didn't use enough samples there and the additional passes had zigzagged edges.

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  • 为了解决问题WPF提供了一种可视化中的对象边缘设备像素对齐”的方法从而消除抗锯齿产生的边缘。

    To address this issue, WPF provides a way for object edges in a visual tree to "snap" to device pixels, eliminating the soft edges produced by anti-aliasing.

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  • 为了解决问题WPF提供了一种可视化中的对象边缘设备像素对齐”的方法从而消除抗锯齿产生的边缘。

    To address this issue, WPF provides a way for object edges in a visual tree to "snap" to device pixels, eliminating the soft edges produced by anti-aliasing.

    youdao

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