• 一般情况下,玩家社区划分一个游戏世界多个拷贝,即战场、赛道实例

    In general, player communities are split into copies of a game world or instances of a battlefield, racetrack, and so on.

    youdao

  • 竞赛因为视频游戏一般都是得分更高,所以即便没有玩家参与,视频游戏也天然地具有竞争性

    Take competition, for example. Video games are naturally competitive even without multiplayer because it's always about who has the higher score.

    youdao

  • 这些游戏一般具有特定长度游戏时间,常常需要玩家保持一定的紧张程度。

    These games are generally of a specific length and often possess the high-twitch factor.

    youdao

  • 一般玩家都会有2-3个80角色

    The average player makes 2-3 level 80 characters.

    youdao

  • 更多保守玩家一般第一个攻击单位(小狗,机枪兵或者叉兵)造出来之后,再一个农民出去侦察

    More conservative players can wait until their first attack unit (Zergling, Marines, or Zealots) before sending out a recon mission.

    youdao

  • 我们要证实,把涡轮高强增压一般数据分析应用人文学科问题时,可能会得到什么,”这个玩具一个天才玩家——工具

    "We wanted to show what becomes possible when you apply very high-turbo data analysis to questions in the humanities," said one of the geniuses behind the toy - er, tool.

    youdao

  • 确实,选择军事射击游戏玩家一般严肃地看待这些游戏虚构元素

    After all, the video gamers who choose to play military shooters typically take the fictional elements of these games quite seriously.

    youdao

  • 一般的,游戏需要面向玩家

    More generally, the game needs to be player-oriented.

    youdao

  • 我们主机带来如同战争一般体验提高玩家的游戏体验,因此玩家不必担心这个地图是那种会计分比赛

    We wanted to bring that experience to console and, as with Battle, streamline the experience so players don't have to worry about re-setting maps between matches or even keeping score.

    youdao

  • 罗森·费尔德同党看起来与一般骇客形象不合,一般骇客都是有钱住在郊区电脑玩家侵入他人电脑只是为了好玩

    Rosenfeld, and their ilk do not fit the standard image of a hacker: the wealthy, suburban geek who trespasses on computers just for fun.

    youdao

  • 一般而言大部分玩家最初里就一块,要么通过跑步过去要么通过使用多样传输方式

    Generally speaking, most players should be able to hook up within the first few levels, either by running or using the various modes of transportation.

    youdao

  • 胜者为王乱斗副本持续时间一般5分钟所以5分钟之内,只有把时间耗尽或者是30名玩家战斗剩下最后的玩家这时的乱斗副本就会结束pk

    Winner scuffle copy duration is generally 5 minutes, so in 5 minutes, only the time runs out, or is the 30 game player battle only a game player last, then the copy will end PK melee.

    youdao

  • 快攻对手玩家一般都会进化这个时代,然后开始派出步兵

    Players who wish to rush their opponents will usually advance to here and then start sending over the musketeers.

    youdao

  • 副本每一个场内一般30玩家而且在进行乱时,是根据玩家等级然后通过等级的分配尽量30个玩家等级相近。

    In the scuffle copy, each floor generally has 30 game player, but also in melee, according to game player level, and then through the grade distribution, try to make 30 game player level.

    youdao

  • 那么严肃干什么?一般玩家都会有2 - 3个80角色

    Why so serious? The average player makes 2-3 level 80 characters.

    youdao

  • 如果玩家释放鼠标左键循环停止但是应该不想动画播放到一般时候突然中断。

    If the player lets the mouse button go, it will stop, but you do not want to stop right away since the animation will pop in the middle of the loop.

    youdao

  • 一般玩家不必担心水泡手指

    Slower than your average Gamer, but you don't have to worry about blistered fingers.

    youdao

  • 游戏使用一般规例玩家选择代表自己人物角色然后持有阶砖3玩家开始

    The use of the general regulations of the game, players can choose their own representative of the character, and then by the holders of brick-order of 3 players to start a license.

    youdao

  • 对于一个特出玩家,举行最小买入十分罕有的,你知道因为这将严重地削弱你进入最终桌的概率除非他们没有举行一般买入

    It is very rare for an usingtemptod player to buy in short to per giame- unless they don't haudio-videoe the money for a lot more subull craptstoping buy in.

    youdao

  • 一般情况下只有本地玩家拥有活动摄像机

    Typically only the local player has an active camera.

    youdao

  • 通常情况下绝大多数英国玩家遵守这些规则还是很多遵守它们,他们一般巴西玩家

    Those are the rules adopted by the most skilled English players, but there are still many people who do not follow them, usually people from Brazil.

    youdao

  • 一般而言如果我们喜欢某种法术设置,我们修复这个机制不会玩家为此负责。

    Usually if we don't like how a class is working we'll just fix the mechanics and not blame players for it.

    youdao

  • 我们并不希望玩家死亡做出严厉惩罚但是应该做出相应足够惩罚使得死亡并不是白菜一般随意

    I can guarantee that you will not lose experience. We are not urging to big penaltys for death. But we want enough of a penalty to be there, so that death has meaning!

    youdao

  • 我们并不希望玩家死亡做出严厉惩罚但是应该做出相应足够惩罚使得死亡并不是白菜一般随意

    I can guarantee that you will not lose experience. We are not urging to big penaltys for death. But we want enough of a penalty to be there, so that death has meaning!

    youdao

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