一个电子游戏在学校图书馆里。
你(想)的那个人出自一个电子游戏?
在新街和大桥街中间有一个电子游戏中心。
There is a video arcade between the New Street and the Bridge Street.
一个电子游戏中心是一个能找到乐趣的地方。
这是一个电子游戏中特有的英语词,就是在游戏中杀伤对手的意思。
Neil: Well, frag is an expression from computer games. It means to kill your opponent.
我们不得不证明一个电子游戏系统在一个苛刻的市场里是可行的产品。
We had to prove that a video game system could be a viable product in a tough market.
GLaDOS即使不是一个电子游戏史上最好的角色,她也必定是最令人难忘的。
If GLaDOS isn't the bar-none best character in videogame history, she's certainly the most memorable.
我弟弟想要一个新电子游戏。
屏幕上的一个点就像你在玩电子游戏时见到的那样。
A point right on the screen is much like you might find when playing a video game.
或者是你的一个朋友借了你最喜欢的电子游戏,然后把它弄坏了。
Maybe a friend borrowed your favorite video game and then broke it.
电影、电视和电子游戏充满了枪战和流血,人们可能会问一个很合理的问题,那就是一个将家庭暴力视频作为娱乐的社会出了什么问题。
Movies, Television and video games are full of gunplay and bloodshed, and one might reasonably ask what's wrong with a society that presents videos of domestic violence as entertainment.
他很快就找到了他想要的游戏,但当他把它从架子上拿下来时,他看到旁边有一个高尔夫球电子游戏。
He found the game he wanted quickly, but as he took it off the shelf, he saw a golf video game next to it.
一个十岁的孩子可以很容易地在电子游戏中升级。
A ten-year-old child can move up through the levels of a video game easily.
假设你和一些朋友坐在一起玩电子游戏,这时有人提到了你最喜欢的其中一个游戏。
Say you're sitting around with some friends playing video games and someone mentions a game that happens to be one of your favorites.
人们花在玩电子游戏上的时间从平均每天不到一小时增长到一个半小时。
Time spent playing video games rose from under an hour a day to an hour and a half on average.
但是在电子游戏中杀死一个儿童?
但是,这是一个有趣的初步研究结果,而且它和许多研究一样都表明,在行为改变方面,电子游戏和社交网站能够产生积极结果。
But it's an interesting preliminary finding and it fits in with a number of studies that indicate that video games and social networking can yield positive results when it comes to changing behaviors.
如果他们的孩子有了一个新的无限玩游戏的借口,许多家长将会希望未来的研究会显示玩电子游戏必须、肯定要有一些害处。
If their children have a new excuse forunlimited gaming, many parents will now be hoping that further research showsthat there must, surely, be some detrimental effects.
任天堂的新电子游戏《时尚通》让你摇身变成一个流行时装精品店的经理。
Nintendo's new Style Savvy video game puts you in the role of the manager of a chic clothing boutique.
该影片由一个上市7年的电子游戏改编而来。
不错,孩子们喜欢电子游戏,但是想一下你自己的经历:你能回忆过去几十年里哪怕是一个教育幻灯片么?
Sure, kids love videogames—but think of your own experience: can you recall even one educational filmstrip of decades past?
毕竟,日本是一个工薪族在上班路上狂看漫画的国家,还是一个家庭主妇也是电子游戏狂热者的国家。
After all, this is the land where salarymen pour over comic books on their way to work and where stay-at-home moms are also videogame afficionados.
ErikYehl -一个金发,低声细语,喜欢打篮球和电子游戏的男孩-由于口吃,觉得看这部电影心理很难受,因为他自己也有同样的遭遇。
For Erik Yehl, a fair-haired, soft-spoken boy who loves basketball and video games, the film was sometimes tough to watch, because it hit so close to home.
现代电子游戏的开发通常需耗时数年,耗资约几千万美元,并提供一个平均耗费玩家50小时来通关的故事情节。
Modern video games take several years and perhaps $10m to create, and typically provide a storyline that takes an average player around 50 hours to complete.
这项研究的一个启示就是:大众的反应时间将会随着需要快速反应的电子游戏的兴起而改善。
One implication of this work is that reaction times in the population will probably improve with the rise of fast-action video-games.
这项研究的一个启示就是:大众的反应时间将会随着需要快速反应的电子游戏的兴起而改善。
One implication of this work is that reaction times in the population will probably improve with the rise of fast-action video-games.
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