经过程序编制,班迪特能做出简单的面部表情和动作,而研究人员正在努力使机器人能够作出复杂决策来回应孩子的行为。
Bandit is programmed to perform simple facial expressions and movements, and researchers are working to give the robot the ability to make complex decisions in response to the child's behavior.
手势、面部表情和肢体动作占人际交流组成部分的93%,只有7%的理解判断源自口头语言。
Gestures, facial expressions and body movement compose ninety-three percent of communication — only seven percent of understanding derives from words.
但是,虚拟角色的动作和面部表情一旦可以由演员控制,影片在真实性和观众参与方面就可以实现大幅度跃升。
But there is a huge leap in realism and audience engagement when virtual characters' movements and facial expressions can be controlled by actors.
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