这种变化意味着现在处理器繁忙时间所占百分比的分子和分母都是随机的,因此这个值在生产虚拟环境中没有用处。
This variation means that the processor busy rate now has a random denominator and a random numerator, which renders this value fairly useless in a production virtual world.
若果游戏没有使用随机值,你只需记录输入的变化然后重复它们就行了。
If no random values are used in the game, you can just log the input changes of the user and replay them later.
对于随机的变化关键要记住的是,实际的观测资料都在平均数或者中间值周围。
The key thing to remember about random variables is that actual observations are centered around an average, or mean value.
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