...式可分为三大部分,即基于遗传的优化计算、基于遗传的优化编程、基于遗传的机器学习,分别简称为遗传计算(Genetic computation)、遗传编程(Genetic programming)、遗传学(Geneticlearning)。
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1994年,美国印第安纳大学的鲁道夫·拉夫和他的同事们决定用遗传学的方法来计算进化发生逆转的概率。
In 1994, Rudolf Raff and colleagues at Indiana University in the USA decided to use genetics to put a number on the probability of evolution going into reverse.
智力可以在多大程度上被测定,关于智力,我们又能从神经学、遗传学、计算机科学和其他领域中了解多少呢?
How much of intelligence can be specified, and how much can we learn about it from neurology, genetics, computer science and other fields?
许多其他的人工智能技术也被应用到这类程序中,例如神经网络,遗传算法和协同计算。
There are many other AI techniques that can be implemented and tried in a Chess program, such as neural networks, genetic algorithms, and collaborative computing.
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