同样,多年以来,视频游戏通过独特的方式处理社区、社会网络和通信。
Again, video games have been dealing with community, social networks, and communication in unique ways for years.
这里的要点是,延迟会受到游戏引擎和客户机通信系统方面的设计决策的影响。
The point of all this is that latency is impacted by design decisions that lay at the heart of the game engine and the client communication system.
最初的包括游戏、社交,以及及时通信和在线拍卖软件。
Early applications include games, social networking applications, instant messaging and online auction software.
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