这里是他对伺服器一方运行游戏的想法
What’s interesting is his proposition for server side processing of games
我觉得这对于运行游戏或其他一直不升级的软件特别有用。
I've found that this especially helps when running video games or other software that wouldn't be updated over time.
他们已经和公司的作者和画家热火朝天地设计“Glitch”和开发运行游戏的工具。
They have been working intensely with the company's writers and artists to design Glitch and build the tools to operate the game.
So if your word game doesn't work when the words are 12 letters long, instead of continuing to debug 12 letter hands see if you can make it fail on a three letter hand.
因此如果你的单词游戏当输入单词,有12个字母的时候没法运行了,看看输入三个字母的单词它,能不能正常运行吧。
And odds are if a week hence, two weeks hence just for fun you decide to reimplement your Scratch project -- or some tiny piece of it, it wouldn't be surprising -- or shouldn't be -- if you end of implementing the same game or animation or whatever using a completely different set of puzzle pieces Same deal we'd see here.
可能一周之后,两周之后,为了好玩,你决定重新实现你的Scrtch工程,或者其中一小部分,它将不会是令人惊讶的-,本来也不应该是--如果你运行相同的游戏,或者是动画,亦或是用完全不同的设置,来运行拼图游戏,我们将看到相同的处理。
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