接着进一步渲染了一些细节,以便更接近真实的效果——在墙壁边缘增加了一个轮廓编辑器。
Then I made a few more details in order to have more realistic close-ups - I added a Bevel modifier to wall's edges.
在对象编辑器,创建一个车削对象并绘出对象的轮廓。
In the object Editor, create a Lathe object and draw the profile of the object.
该编辑器已经能够在三维可视化环境中交互绘制矿体剖面轮廓线,并通过轮廓线快速地构造矿体的线框模型。
The editor has been able to map the ore body profile contours in 3D interactive visualization environment, and rapidly builds the contours of the ore body wire-frame model.
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