第九;各种玩法,一键设置,轻轻松松提前知道结果,不受任何光源的限制。
All kinds of style, a key set, easily know the result in advance, not restricted by any light source.
在正向渲染中,光源本身也会根据他们的设置和强度受到不同的对待。
Lights themselves are also treated differently by Forward Rendering, depending on their Settings and intensity.
确保你设置的强度低于在正前方灯的强度,因为那是我们场景的主光源。
Make sure you set the intensity a bit lower then the front omni though, since that will be our primary light source!
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