在接下来解释之前先用绘画来模拟一下似乎比较好。
In the explanation that follows it seems fitting to begin with a painting analogy.
然后,我们进入建模过程,包括如何模拟场景,保持在脑海中,纹理绘画将帮助我们实现我们的外观,所以我们不必过分模拟我们的场景不必要。
We then go into the modeling process covering how to model the scene, keeping in mind that texturing painting will help us achieve most of our look so we don't over-model our scene unnecessarily.
该文提出一种模拟绘画的三维几何纹理生成方法。
This paper proposes a novel approach based on simulating painting to generate 3d geometry texture.
应用推荐