然后,它使用一个映射填充该区域,这个映射是用于对每个笔触的绘图区域着色的图像缓冲区。
It then fills the area with a mapping, which is an image buffer used to color up the painting area of each stroke.
窗口服务器为客户提供了一块共用内存区域用来绘图,然后(用gpu)将其混合为帧缓冲。
The window server provides a region of Shared memory to clients for drawing and then composites this into the frame buffer (on the GPU).
该模式为图表绘图提供了更多的屏幕区域。
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