... Disable GP Blocking 停止某神力施放中不能放其他神力的功用 Disable Trigger 终止触发事件 End Game 游戏结束 ...
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当在一个带有两个传出分支(这两个分支直接终止于某个停止节点)的 decision 中成功执行之后,用户会捕获由任务触发的那两个最终事件。
The user captured the two final events that the task triggers after successful execution in a decision with two outgoing branches that directly end in a stop node.
它们涉及如何建立数据流模型,如何表示事件和触发器,如何正确终止流程以及如何在分层流程模型中重用活动。
They address modeling of data flow, representation of events and triggers, correct termination of a process, and reuse of activities in hierarchical process models.
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