研究了织物场景模拟的相关原理,并提出了一个基于网格模型的面料二维场景模拟方法。
We research into the principles of environmental simulation of fabrics, and present a method to simulate the realistic effect of the cloth in a 2D virtual environment based on mesh model.
针对真实场景当中织物纹理的虚拟模拟问题,提出一种利用纹理几何约束进行场景模拟的方法。
To the problem of weave texture simulation in real scene, a new method of scene simulation using geometrical constraints of weave texture is proposed.
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