借由将语义动作黏附到这个层次中的很多黏附点上,我们可以将平滑的线性输入流转换成结构性的对象。
By attaching semantic actions to various points in this hierarchy, in effect we can transform the flat linear input stream into a structured representation.
当做动画的时候你应该让动作沿着曲线运动而不是线性的直线。
When creating animation one should try to have motion follow curved paths rather than linear ones.
提出了基于线性赋色时态逻辑的行为建模方法,分别建立了动作、活动和行为三个不同层次的模型并给出了实例应用。
Behavior modeling method based on LCTL (linear colored temporal logic) is put forward, three different models of action activity and behavior are built and an example is presented.
应用推荐