我们现在使用基于拥有摩托化移动能力,50%单位密度的虚拟“补给单位”的移动点数来计算补给, 而不是原来的方法。
Instead of being a 3 level approach, we now use a formula based on the movement points of a virtual "Supply Unit" which has motorized movement and a 50% unit density.
如果在骰子的点数总和为7或更高:毒气没有效果!玩家角色忽略有毒气体影响,并继续正常移动。
If the total on the dice is 7 or higher: There is no effect! The character ignores the toxic gas and continues moving normally.
如果在骰子的点数总和是小于7:玩家角色吸入毒气发生混乱!立即结束玩家角色移动回合。
If the total on the dice is less than 7: the character is confused by the gas! Te character's movement for the turn ends immediately.
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