阴影绘制算法的真实感和实时性之间的矛盾,是计算机图形学和虚拟现实技术目前所要解决的一个基本难题。
The contradiction between the realistic and real-time of the shadow rendering algorithm has been a fundamental and difficult problem in computer graphics and virtual reality technology.
最后,文章通过具体的研究手段和应用实例从“视错觉”和矛盾空间两个方面对图形信息传播的应用进行研究。
At last, through concrete research methods and examples, apply of graphic information transmission is discussed from two aspects: pseudoblepsia and contradictory space.
针对三维网格大数据量与三维图形引擎处理能力及网络带宽限制之间的矛盾,三维网格压缩编码技术提供了一系列解决方法。
To solve the conflict between the huge data of the 3d mesh and the power of the graphics engines and the limit of the network bandwidth, 3d mesh compression technique provides a series of approaches.
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