讨论一类映入球面的满足拟单调不等式的弱调和映射的边界正则性。
The boundary regularity for a class of weakly harmonic maps which maps into sphere and satisfies a quasi monotonicity inequality is discussed.
该算法对旋转面主方向映射到高斯球面,生成主方向高斯图像(PDGI)。
Principal directions of a rotational surface were mapped to Gaussian sphere in the algorithm, and principal direction Gaussian image(PDGI) was generated.
目的介绍D3D中环境映射的基本概念,详细论述用D3D实现立方体环境映射和球面环境映射的过程。
Aim to introduce the basic concepts of environment mapping in D3D, and detailedly discuss the process of using D3D to realize cubic and spherical environment mapping.
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