世界对象并不保存物体定义对象的引用。
The world object does not keep a reference to the body definition.
如果物体定义为零质量,那么它的默认状态就是静态的。
Bodies have zero mass by default, therefore they are static by default.
设置的过程与地面物体的创建相似,只不过需要为动态物体定义额外的一些属性。
This setup is similar to the creation of the ground body, except that you define additional attributes for the dynamic body.
It allows you to define the concept of a thermometer. You have three objects, one of them could be a thermometer.
从热的物体流向冷的物体,由此我们可以定义温度,我们还可以用它来定义温度计:
Let us say P for plane, G for ground, O for object.
我们定义 P 是平面,G 是地面,O 是物体
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