简单说吧,品牌化的虚拟物品结合了真实的物件,如艺人的衍生品,带有一些游戏和新奇的元素。
Simply stated, branded virtual goods combine a real item - like artist merchandise - with some gaming or novelty element.
这些艺术家均以令观众感到眼熟的图像或物件为取材对象,作为艺术创作的一种触媒或媒介,衍生多样的创作理念。
These artists draw their materials from the images or objects familiar to the spectators as a catalyst or a medium in artistic creation to generate a variety of creative ideas.
在以下范例中,资料型别从衍生类别转换为其基底类别,但转换后两变数所指向的物件并未变更。
In the following example, the data type is converted from the derived class to its base class, but the object that both variables now point to is unchanged.
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