注意如何在不考虑渲染状态情况下确定最新匹配。
Note how the most recent match is determined regardless of the render state.
匹配完成并且更新了渲染状态后,剩下要做的就是在屏幕中实际绘制匹配文本。
With matching complete and the render states updated, all that's left is to actually draw the match text on the screen.
游戏状态每秒更新 25 次,因此如果你不在渲染的时候使用插值,帧数也只能以这个速度显示。
The gamestate gets updated 25 times per second, so if you don’t use interpolation in your rendering, frames will also be displayed at this speed.
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