窗口服务器为客户提供了一块共用内存区域用来绘图,然后(用gpu)将其混合为帧缓冲。
The window server provides a region of Shared memory to clients for drawing and then composites this into the frame buffer (on the GPU).
使用合并器或像素着色器,混合每帧的多个纹理,而不是用多通道方法。
Use combines or pixel shaders to mix several textures per fragment instead of multi-pass approach.
身体和帧是一个混合单体结构。
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