本文旨在研究海浪模型和海面网格生成的基础上,实现海面的快速、真实感绘制。
This paper aims to render the ocean surface rapidly and realistically based on studying ocean wave model and ocean surface grid generation.
本文基于深水中的长峰波波浪模型,给出了视点相关的梯形海面网格自适应模型,能快速逼真的实时生成航海仿真系统中的多通道海浪。
We present an eye-point related adaptive ocean surface mesh model for real-time simulating irregular long crest waves in navigation simulation system.
主要工作是对利用海浪谱模型,生成了海洋表面几何构形。
The geometry structure of sea surface was formed with the wave spectrum model of ocean wave in the paper.
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