In the stage of rendering, we simulate the relief surface and the corrosion effects on the bronze articles through normal mapping, multiple texture blending and dilation techniques.
在纹理绘制阶段,系统结合网格重构,法向映射,纹理融合,图像扩散等技术表现青铜器表面纹饰的起伏以及锈蚀效果。
参考来源 - 面向青铜器的建模与绘制·2,447,543篇论文数据,部分数据来源于NoteExpress
应用推荐