如果不使用级联阴影,整个阴影距离(仍然是50单位)内,阴影纹理均匀的覆盖。没有级联,硬阴影看起来像这样。
If no cascaded shadow maps were used, the entire shadow distance (still 50 units in our case) must be covered by the shadow texture uniformly. Hard shadows would look like this with no cascades.
由于脱机表单是在被脱机提交时被提交给客户机并在客户机上进行排队的,因此,没有办法将脱机表单链起来,因为级联表单内容依赖于前一个提交内容。
Since offline forms are posted and queued on the client while submitted offline, there is no way to chain offline forms because the cascaded form content depends on the previous post.
请注意,由于没有捕获关于步骤之间级联的历史,所以我们将无法弄清楚一个级联的步骤为何没有执行。
Note that since we do not capture the history about which steps cascade other steps, we would not be able to find out why a cascaded step did not execute.
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