论述了一种基于透视投影的纹理校正方法。
This paper puts forward a method of texture rectification based on perspective projection.
使用PS镜头校正过滤器来调整透视和一些人工倾斜和扭曲,我这样我可以快速合理地创建混合背景材质。
Using Photoshop lens correction filters to adjust the perspective and some manual skewing and tweaking I was able to create the composite background texture reasonably fast.
文中采用了三次多项式校正技术,该技术不仅可校正光学镜头的几何畸变,对透视和倾斜所产生的畸变都有较好的校正效果。
The paper adopted cubic multinomial rectification technology which not only can correct optical lens's distortion but also has good rectification results for perspective and incline distortion.
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