根据框架,沉浸式显示的网络游戏架构分为网络游戏服务器、主控节点和协从节点三个部分。
Based on this framework, the architecture of immersive online game is factored into game server, master node and slave nodes.
文章在分析系统功能需求的基础上,通过分析系统的设计架构,进行了服务模块及主控接口模块设计与实现。
Based on the analysis of function demand and design framework of the system, author design and implement the service module and the monitoring interface module.
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