近:包含标记为自动模式的灯光所产生的的间接照明,和标记为仅烘焙模式的灯光,发光材质和天光的所有照明。
Near: Contains indirect illumination from lights marked as Auto, full illumination from lights marked as Bake Only, emissive materials and sky lights.
标准材质有一种漫反射着色模式,这对于渲染固体、以及非反射对象,例如塑料、陶瓷等等的效果是极好的。
Standard material has a diffuse shading model that does an excellent job of rendering solid, non reflective objects such as plastic, ceramic, and so on.
市面上所有的鼠标垫都具有不同的编制模式和不同的编织材质。
Every mouse surface on the market has different weave patterns and different weaving materials.
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