这个呆子可能需要机动援助。
因为计算机动画的写实视觉,一个动画师需要知道让运动到什么样的程度,该运动应该与角色的设计相匹配并与它所处的的世界相协调。
Because of the realistic look of computer animation, an animator need to be aware of how far to push the motion. The motion should match the design of the character and the world.
你需要有机动性的过程,该过程容易适应新发现、适应对几个主要风险和原型方案造成攻击的一定程度上的不确定性,并且建立早期的粗糙工件。
You need maneuverable processes that easily adapt to discovery and accommodate a degree of uncertainty to attack a few major risk items, prototype solutions, and build early and coarse artifacts.
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