于迷你地图上显示敌人位置。可被击落。
于迷你地图上显示敌人位置和方向。无法被击落。
Shows both enemy position and direction on the mini-map. Cannot be shot down.
同样,在每一次冲突,在计划的每一个层次,有人试图将自己置身于敌人的位置,而这恰恰是好的游戏所带来的这种复杂的意识。
Similarly, in every conflict, at every level of planning, someone tries to put themselves in the enemy's position and it's good for games to recognise this complexity.
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