这样我就在草坪中间创建了一个标准的平面图,在编辑多边形中选择边缘,开始挤压并调整地形,使其和草坪部分保持一致。
For that I created a normal plane in the middle of the grass part and in edit poly mode selecting the edges I began to extrude and adjust the terrain to fit with the grass parts.
挤压选择的多边形,如果你再次挤压他,你会得到更长一些的触角。
Extrude selected polygons, if you extrude it more then you will have longer tentacle.
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