Joystiq:在《幽灵欺诈》开发的起始时遇到什么大的失败了吗?
Was there a big failure at the beginning of Ghost Trick development?
要让人们知道游戏到底是怎么样的挺不容易的,尤其如果它是像《幽灵欺诈》这样一个有全新理念和独特风格的游戏。
It's so hard to tell people what the game is like, especially if it's a completely new concept and something unique like Ghost Trick.
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