如果你的工作是赢得奖励,并且你好像赢得了大部分球场——离开,去某些还没人人能够赢得所有荣誉并且赢球率很低的地方。
If your work is winning awards and it feels like you win most pitches - leave and go somewhere where no one has won anything and there is a low rate of success at pitches.
所以在这一千年中,我们发明了这项奖励制度,它能使我们寻找并且改变我们的行为以至于我们能够获得奖励的东西来平衡那些疼痛。
So over millennia, we developed a reward system that causes us to seek and change our behavior so we can capture rewarding things to counterbalance the pain.
最后,世界地图上标满了“破坏目标”:那些可以摧毁,并且从中获得奖励的地方就是需要破坏的重要建筑物。
In the end, the world map was dotted with "destruction targets" : buildings that were important to the enemy that could be destroyed for a reward.
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