第三部分以动漫和网络游戏为代表,运用格雷马斯方阵及其他理论工具,并结合实际消费者调查和企业访谈,对消费行为进行分析。
In the third part, the paper uses animation and online games as the representative to analyze consumer behavior with the Graemes' Structuralism Lineup and the consumer survey.
收入的增加促使消费者购买他们实际上并不需要的奢侈品。
Increasing income prompts consumers to buy luxuries that they actually don't need.
全面理解soa建模,需要知道服务是如何被提供者实际实现和被消费者实际使用的相关细节。
A complete understanding of SOA modeling requires getting to the details for how a service is actually implemented by providers and used by consumers.
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