... Modifier stack/Sub-Object 修饰器堆栈/子物体层级 Vertex/Edge/Face/PolyGon/Element 节点/边/三角面/面/子物体 Ignore Backfacing 忽略背面 ...
基于20个网页-相关网页
循环子物体级别 Cycle Subobject Level
子物体选择集 Sub-Object Selection ; SubObject Selection ; Object Selection
子物体选择开关 Sub-object Selection Toggle
循环子物体各层级 Sub-object Level Cycle
单分子物体 monomer
子物体级别 Sub-Object Level
选择当前物体的子物体 Select Child
子物体选择集开关 Sub-Object Selection Toggle ; subobject selection toggle
发布子物体锚点 Publish Child Anchor
当移动、缩放或旋转父级,所有变换的改变将应用到它的子物体。
When you move, scale, or rotate a parent, all the changes in its Transform are applied to its children as well.
关于一个角色物体中所使用的子物体中所设计的不同类型的组件的概述。
A compendium of the different types of Components designed to be used as sub-objects within an Actor.
这种震动可以被看做叫做声子的量子物体,对于噪音的研究说到底都是对声子物理的理解。
These vibrations can be thought of as quantum objects called phonons, and the study of noise boils down to understanding their physics.
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