土地在旱季硬如岩石。
另一种现实主义手法是在布景中使用三维物体,如岩石和灌木,而不是二维绘制风景。
Another realistic touch was using three-dimensional objects on the set, like rocks and bushes as opposed to two-dimensional painted scenery.
改变碰撞层的建设,让放置在地形细节,如岩石(使用谨慎)。
Changed collision layers for building to allow placing on terrain details like rocks (use with caution).
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