你可以通过修改纹理坐标来使用任意的部分覆盖多边形表面。
Note that you can change the coordinates to map any part of the texture to any part of the polygon face.
综述了利用层次细节模型(LOD)技术对多边形表面进行简化的最新技术。
This paper covers the recent techniques of polygon simplification in order to produce Levels of Details (LOD).
本章介绍了加载纹理,将纹理映射到多边形表面和如何使用纹理着色器的基本知识。
You should now understand the basics of loading a texture, mapping it to a polygon face, and then rendering it with a shader.
应用推荐