你会使用一个多边形对象创建模式曲线迅速,并调整组织对撞机模拟参数之间的性格碰撞,裤子和。
You would use a polygon object to create pattern curves quickly, and adjust simulation parameters to organize collision among character, pants, and colliders.
这些模式可能很多数以十万计的多边形,实际上是不可能的过程中实时可视化。
These models may consist of many hundreds of thousands of polygons and be practically impossible to process in real-time visualization.
如果多边形的数据显示在这锯齿状的方式,条纹着色模式,它标志着大量的小违规行为的皮肤,即使主要的流动,表面上可以很好的。
If the polygon data are displayed in this jagged way in stripe shader mode, it indicates lots of little irregularities of the skin even though the main flow of the surface can be good.
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